Posts

Six House Rules I Love and Six I Hate

The Most Underrated Factor in Winning Commander Games Today

Troll and Toad Drops Magic: The Gathering and Why You Should Care

The Boogeyman Phenomenon: When Threat Assessment Goes Wrong

Moneyball: The Case for Card Quality

Working Backwards: 10 Questions to ask yourself as you build that new commander deck.

Lessons from the Godfather: A Dive into Sheldon's Six Signature Decks and the Lessons They Can Teach Us.

Building to Win: Six Key Principles to playing in your local Meta

Embracing the Suck in EDH

Not Everything is a Seven

10 Budget-Friendly Commanders to Build to Give to a New Player.